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Brand & Experience

UI & UX Design

Designing interfaces around what people are trying to do: research first, flows before screens, and prototypes tested with real users before anything is built.

Überblick

Interface problems are usually not interface problems. A confusing screen is generally a symptom of a flow that was never mapped, or of a product decision that pushed a difficult choice onto the user. Redesigning the screen without fixing that moves the confusion somewhere else.

So the work starts with what people are actually trying to do and where they currently get stuck, then designs the flow, then the screens. Prototypes get tested with real users before development, because that is the last point at which changing direction is cheap.

Für wen das gedacht ist

  • Products with high support volume around a specific step
  • Companies whose users complete a task in an unexpected way
  • Teams about to build something with no research behind it
Was enthalten ist

Unser Vorgehen bei UI & UX Design

Die konkreten Arbeitspakete eines typischen Projekts. Der Umfang steht vorab fest, nichts davon taucht später als Überraschung auf der Rechnung auf.

  • User research

    Interviews and observation with real users. A handful of sessions consistently finds most of the significant problems.

  • Flow design

    The sequence and decision points before any screens, which is where most usability problems are actually created.

  • Interface design

    Screens designed to your system, with the states people forget: empty, loading, error, partial and too much data.

  • Prototyping

    Clickable prototypes at the fidelity the question needs, so direction changes cost hours rather than sprints.

  • Usability testing

    Watching people attempt real tasks. Almost always uncomfortable and almost always the most valuable session in the project.

  • Accessibility

    Keyboard operation, contrast, focus order and screen reader behaviour designed in, not audited afterwards.

Ablauf

Vom ersten Gespräch zum gemessenen Ergebnis

Immer dieselbe Reihenfolge, damit Sie wissen, was als Nächstes kommt.

  1. Research

    Understand the task and where people currently fail, from observation rather than from stakeholder assumption.

  2. Design flows

    Map the sequence and remove steps before designing anything visual.

  3. Prototype and test

    Build a clickable version and test it with real users, then revise and test again.

  4. Specify

    Hand over screens, states and behaviour in a form developers can build from without guessing.

Warum es sich lohnt

Ergebnisse statt Aktenordner

Ein Stapel Dokumente ist kein Fortschritt. Das hier sind die Veränderungen, die die Arbeit bewirken soll.

  • Fewer support tickets

    Fixing the step that confuses people removes the support volume it was generating.

  • Cheaper changes

    Testing a prototype costs a fraction of discovering the same problem after it is built.

  • Designs that can be built

    Specified states and behaviour mean developers are not inventing the edge cases themselves.

  • Accessible by default

    Designed in rather than retrofitted, which is both cheaper and considerably better.

Fragen

Häufige Fragen zu UI & UX Design

Was Kundinnen und Kunden fragen, bevor sie sich melden. Fehlt Ihre Frage, stellen Sie sie uns direkt.

How many users do you need to test with?

Five to eight per round finds the large majority of significant usability problems. More rounds with fewer people beats one round with many, because you want to test the fix as well as find the fault.

How is this different from website design?

Website design is for marketing sites, where the job is communicating and converting. UI and UX design is for products and applications, where people are performing tasks repeatedly. Different research, different success measures, different craft.

Can you work with our development team?

Yes, and it works best when they are involved from the flow stage. Designs produced in isolation and handed over reliably contain something expensive that could have been avoided with an early conversation.

Do we need research if we know our users?

Teams close to a product consistently know what users should do and are consistently surprised by what they actually do. Even a short round of observation usually changes something in the design.

UI & UX Design im Kopf?

Sagen Sie uns, was sich ändern soll. Passen wir nicht, sagen wir das und nennen Ihnen eine bessere Adresse.

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