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Brand & Experience

Experience Design

Designing experiences that span digital and physical: retail, events, installations and the service around them, considered as one thing rather than several.

Aperçu

Some experiences are not contained in a screen. A visitor arrives at a space, uses something on their phone, speaks to a person, receives an email afterwards. Each part is often designed by a different discipline, and the experience is the sum, including the seams.

This work sits across those boundaries. It also has a constraint digital work does not: physical things are expensive to change once made, so prototyping and rehearsal matter far more, and the design has to account for what happens when the space is crowded, the network is poor, or the staff are new.

À qui cela s'adresse

  • Retailers whose physical and digital experiences do not connect
  • Companies running events or installations as part of a customer journey
  • Organisations whose service depends on staff and space as well as software
Ce qui est inclus

Notre approche de Experience Design

Les travaux précis que couvre une mission type. Le périmètre est convenu d'avance : rien ici ne réapparaîtra plus tard comme une ligne surprise.

  • Service blueprinting

    Front-stage and back-stage mapped together, since most visible failures are caused by something invisible.

  • Physical and digital integration

    Designing the points where the two meet, which is where the experience most often breaks.

  • Spatial design input

    How people move through a space and where the experience actually starts, which is usually before they arrive.

  • Staff experience

    What staff need to deliver it: tools, information and authority. Experiences that depend on goodwill degrade.

  • Prototyping and rehearsal

    Testing at low fidelity before anything is built or booked, because physical changes are expensive and slow.

  • Failure planning

    What happens when it is crowded, the network fails or a device breaks. Designing only the good path guarantees the bad one is unmanaged.

Déroulement

Du premier échange au résultat mesuré

Toujours la même séquence, pour que vous sachiez ce qui vient ensuite.

  1. Observe

    Watch the current experience end to end, including staff working around problems nobody has reported.

  2. Blueprint

    Map front-stage and back-stage together and identify where the delivery actually fails.

  3. Prototype

    Test at low fidelity with real people, including the failure conditions, before anything is committed.

  4. Deliver and support

    Support implementation including staff training, then review after real use rather than at launch.

Pourquoi cela vaut la peine

Des résultats, pas des livrables

Un empilement de documents n'est pas un progrès. Voici les changements que le travail doit produire.

  • Seams that stop showing

    Designing the joins between physical and digital removes the friction customers actually notice.

  • Staff who can deliver it

    Designing for the people delivering the experience is what makes it survive past opening week.

  • Expensive mistakes avoided

    Low-fidelity prototyping catches problems while they are still cheap to fix.

  • Bad days that are handled

    Planning for crowding and failure is what separates a robust experience from a demo.

Questions

Questions fréquentes sur Experience Design

Ce qu'on nous demande avant de nous contacter. Si votre question n'y est pas, posez-la nous directement.

How is this different from digital experience design?

Digital experience design covers journeys across digital touchpoints. This includes physical space, staff and service delivery. If your experience involves people walking into somewhere or talking to someone, this is the right page.

Do you handle the physical build?

We design and specify, and work with fabricators, architects and event producers who build. We would rather be honest about that boundary than take on trades we do not have.

How do you test a physical experience before building it?

Rough mock-ups, walkthroughs with real people and staff rehearsal. It looks crude and it reliably finds problems that would have been expensive to discover after installation.

How long does this take?

Ten to sixteen weeks for design and prototyping. Implementation depends entirely on the physical build, which usually has a longer lead time than anything digital in the project.

Vous réfléchissez à Experience Design ?

Dites-nous ce que vous cherchez à changer. Si nous ne sommes pas les bons interlocuteurs, nous vous le dirons et vous orienterons ailleurs.

Vous cherchez la vue d'ensemble ?

Experience Design accompagne généralement d'autres travaux en Branding & Experience Design. Parcourez tout le domaine pour voir les liens.

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